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Super Sprint: Originalanleitung
Players Guide
=============
Supersprint(TM) Introduction
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Just another racing game? No - this is THE racing game. Licensed to Electric
Dreams from the top-selling Atari coin-op. SUPERSPRINT(TM) lets one or two
players compete head-to-head with a bird's eye view over eight gruelling
tracks. There's plenty of challenge for your driving skills, with ramps to
jump, opening and closing gates, hidden short cuts, over and undepasses, and
banked turns. There are random obstacles to avoid, and golden spanners to
collect from the track which can be traded for custom car features to
enhance your vehicle's performance.
Option Selection
----------------
The game has loaded when the title page is replaced by the credits. Press
the space bar to move to the Options Menu. While on this screen:
Commodore 64/128
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Select one or two-player mode by pointing the steering wheel at the left
or right car and pressing the fire button.
If you have selected two-player mode you will then be asked to select the
type of race. You may race against each other in a "one-on-one" event, or
you may have a third competitor controlled by the computer.
The display changes to show all the possible racing circuits: the current
selection will be flashing, and the central arrow will point to it. Use the
"steer left" and "steer right" to change to the required track layout. To
start the race on the selected circuit, push the "accelerate" control.
Game Controls
-------------
The game may only be controlled using joysticks. If the one-player option is
selected, the joystick should be in Port 2.
The Race
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Each race consists of four laps. However, if players beat the "drone" cars,
the race continues on a new track.
The race is started by a waving, white flag. Steer your vehicle using the
left and right controls, and control its speed with the accelerator. (Brakes
are not provided!) Hitting the circuit barriers at low speeds only causes
a delay, but on a high-speed impact your car explodes, and a replacement is
delivered.
On some tracks there are underpasses where you will be steering "blind".
Other circuits feature gates which open and close, allowing brief access
to short cuts.
Random objects will appear on the track from time to time, to be collected
or avoided. These are as follows:
Golden Spanner: Collect three of these in one race to earn one custom car
bonus at the end of the race.
Bonus Score Pad: This contains a number which is added to the score of the
driver passing over it.
Oil slicks: These cause the car to spin out of control.
Water slicks: These cause the car to slow down.
Whirlwind: The high wind blows the car off course and into a spin.
At the end of the race, the winner's circle is displayed with the rank,
score and best lap times for the first three cars past the chequered flag.
Press the space bar to move up the high score table. If your car has won
a place on the table, you will be prompted to enter your initials. Use "left"
and "right" to select the letters, "accelerate" to enter the initial. You
may enter up to three initials.
Should any car collect three or more golden spanners during a race, the
driver will be able to choose a custom car feature from the bonus screen.
Four features are available, as follows.
Super traction (five levels)
Higher top speed (five levels)
Turbo acceleration (five levels)
Increased scoring (one level)
Players choose the feature they require in the same way as tracks are
selected at the start of the game: use left and right to highlight the
required option, then press accelerate to add the feature.
Super Sprint TM & (C) 1986 Atari Games Corporation. All rights reserved.
Electric Dreams Software. Authorised User. Game (C) 1987 Electric Dreams
Software.
Zurück zum Spiel: C64 Super Sprint .
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Hier gehts zum C64-Spiel!
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